This was one of my first realizations about my high school Art 1 classes. When I presented an interesting assignment with lots of choice, many shut down. They asked me to just tell them what to. They wanted steps to check off when I'd planned an adventure.
This, of course, makes sense. Our educational system doesn't teach children to question or imagine, it teaches them to be compliant. So, by the time kids get to high school many have lost their love of learning. They don't remember how to play and explore.
Bootcamps, which I only do with Art 1, follow this format:
- Teach a concrete skill quickly by asking kids to apply new knowledge as they use it to accomplish close-ended tasks in groups.
- Use the newly learned skill as a jumping off point to teach kids a framework for creative decision making (I use a format called Design Process Thinking) by asking them to apply what they've learned in an independent, open-ended task.
Example: learn a bit about how a range of drawing materials work, then pick one, plan and complete your own drawing.
Bootcamps are the bridge between compliance and independent thinking.
Bootcamps level the playing field by teaching general information about a range of media.
During Bootcamps, kids re-learn how to explore and play, to enjoy the adventure that learning should be. After a few weeks, I can introduce a unit like "Artist Take a Stand" and my Art 1 kids can tackle it with excitement and confidence. No terror.
10/22/2016 08:08:10 pm
I would love to know more about what you are doing. I am challenged by trying to get my kids to use their imaginations, come up with their own ideas, and explore. It is exactly what you said, some just need so much structure, and want you to tell them what to do. I welcome your ideas in this area. Thank you
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I'm interested in creating a student student centered space for my high school students through choice and abundant opportunity for self expression. I'm also a writer for SchoolArts co-author of The Open Art Room.